A curious developer who first encountered computers in ’99 and has since built his life entirely around information technology.
🧩 Tech Stack
- Unity
- C#
- Mobile Game Development
- Game Architecture
- VR / AR
- Firebase
- Unity LevelPlay
- UI / UX
- Playable Ads
- C++
- Vim
- Linux Systems
- Computer Vision
Where Games, Art and Technology Meet
Since 2014, I’ve been developing games and interactive experiences with Unity. Over the years, I’ve worked on a variety of projects ranging from mobile puzzle games and VR safety simulations to AR educational experiences and experimental applications. My main areas of focus are gameplay systems, game feel, user experience, performance optimization, and scalable game architecture.
Currently, I’m independently developing Domino King while documenting the entire journey through this website as a public development journal. I enjoy sharing technical decisions, failed experiments, system designs, and lessons learned throughout the development process.
Professionally, I mainly work with Unity, mobile game development, and real-time interactive systems. On a more personal and experimental side, I’m deeply interested in the C++ ecosystem, computer vision technologies, Linux-based systems, and low-level software concepts. I’m also someone constantly trying to master Vim while exploring developer workflows, productivity tooling, and software culture.
Outside of technology, I’m highly interested in art and music. I enjoy sketching and experimenting with dark fantasy aesthetics, pixel art, visual design, and atmosphere-driven creative ideas. I also closely follow the gaming industry, game design trends, and player behavior. Games are not only the field I work in professionally, but also one of my biggest passions.
Beyond Development
🎮 Indie Games
🎵 Music
🟪 Pixel Art
🧠 System Design
🕹 Retro Games
